95 cards found.

Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Magic 2012 ()

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Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Magic 2012 ()

Foreign Names:

Formats:

Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Mystery Booster ()

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Argent Mutation

Instant {2}{U} (3)

Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
"My world is corrupted beyond cleansing. I must prevent this from happening to other worlds."
—Karn



Color Identity: U,Blue
Printings:
New Phyrexia ()

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Argent Mutation

Instant {2}{U} (3)

Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.



Color Identity: U,Blue
Printings:
New Phyrexia ()

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Avacyn's Pilgrim

Creature Human Monk   1 / 1   {G} (1)

{t}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."



Color Identity: G,White,Green

Avacyn's Pilgrim

Creature Human Monk   1 / 1   {G} (1)

{t}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."



Color Identity: G,White,Green
Printings:
Modern Masters 2017 ()

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Avacyn's Pilgrim

Creature Human Monk   1 / 1   {G} (1)

{t}: Add {W}.



Color Identity: G,White,Green
Printings:
Mystery Booster ()

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Blind Zealot

Creature Human Cleric   2 / 2   {1}{B}{B} (3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.



Color Identity: B,Black
Printings:
New Phyrexia ()

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Blind Zealot

Creature Human Cleric   2 / 2   {1}{B}{B} (3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.



Color Identity: B,Black
Printings:
New Phyrexia ()

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Chrome Steed

Artifact Creature Horse   2 / 2   {4} (4)

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
According to Auriok myth, it collects scrap in order to reassemble its lost rider.



Color Identity:
Printings:
Scars of Mirrodin ()

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Chrome Steed

Artifact Creature Horse   2 / 2   {4} (4)

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.



Color Identity:
Printings:
Scars of Mirrodin ()

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Curse of Oblivion

Enchantment Aura Curse   {3}{B} (4)

Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
The first step to peace is to learn how to forget.



Color Identity: B,Black
Printings:
Innistrad ()

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Curse of Oblivion

Enchantment Aura Curse   {3}{B} (4)

Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.



Color Identity: B,Black
Printings:
Innistrad ()

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Elite Inquisitor

Creature Human Soldier   2 / 2   {W}{W} (2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."



Color Identity: W,White
Printings:
Innistrad ()

Foreign Names:

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Elite Inquisitor

Creature Human Soldier   2 / 2   {W}{W} (2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies



Color Identity: W,White
Printings:
Innistrad ()

Foreign Names:

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Flayer of the Hatebound

Creature Devil   4 / 2   {5}{R} (6)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.



Color Identity: R,Red

Flayer of the Hatebound

Creature Devil   4 / 2   {5}{R} (6)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.



Color Identity: R,Red

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95 cards found.